The more Elder Scrolls games I get to play that don't look like shit, the better. But please, Bethesda, please be hard at work on Elder Scrolls 5. That's really what I care about, not an Arena/Daggerfell remake. Actually even Morrowind could do with a remake. Bought it on Steam, and the graphics looks really sucky. This landing page will take you to each project's website. Daggerfall’s Unity remake makes it a lot more like Skyrim Bethesda’s The Elder Scrolls series has come a long way since its first title, Arena, released way back in 1994. Skyrim and The Elder. The official site for The Elder Scrolls series, including The Elder Scrolls: Blades, coming fall 2018. The official site for The Elder Scrolls series, including The Elder Scrolls: Blades, coming fall 2018.
Displaying the stuff isn't what I figured would be hard. It's something we've been able to do for a long time. I've just never seen anyone get past that point. I don't think even Interkarma managed to really accomplish anything beyond making the models and sprites show up in his project, and he worked on it for a pretty long time. But that's sort of besides the point. What I've been trying to say isn't that it would be impossibly hard, just that it'd be difficult enough that making a fresh new game would just be a more viable option. Well, that and that actually making the engine work out right using all of Daggerfall's original assets would be pretty hard. The graphics are always the easiest part to getting working in that kind of project, but everything else... well, even Exult doesn't really do a perfect job of emulating the original (I don't know if they've fixed it, but the last time I used it was later last year and even then they didn't have NPC schedules working properly).
Um... wait, what? They'd have to overhaul the sprites and textures for the DS? Have you SEEN the DS?
Hello everyone,
Elder Scrolls Online
Elder Scrolls Arena Setup
I would like to let you all know about my Arena project I've been working on this year. It's an open-source engine re-implementation for The Elder Scrolls: Arena in C++, available on GitHub here: https://github.com/afritz1/OpenTESArena. It's still pretty early in development, but progress has been steadily chugging along for a while now. I posted about it in the OpenMW forums in early October as well: https://forum.openmw.org/viewtopic.php?f=4&t=3835.Tes Arena Remake
I also saw that Interkarma recently got support for CFA files implemented. I finished support for that myself just a couple weeks ago with the help of WinArena as well . I'm pretty sure my project can handle all the Arena image formats now.