D.X.M's Deus Ex Maps Patch replaces the maps from the 1.112fm patch with the 1002f ones and fixes various bugs, but also introduces some. Up to player preference which set of maps you use. Up to player preference which set of maps you use. May 20, 2011 Deus Ex Human Revolution Augmentations Guide You can enhance your brain, arm, torso, legs, skin, and eyes with the number of augmentations available to you but not all are useful in the combat.
During your time with Mankind Divided, you’ll be playing as one of the most mechanically augmented badasses there is. Adam Jensen has access to dozens of experimental and military grade augmentations – which makes picking the best all the more important.
- The following augmentations guide is a practical guide for augmentations in Deus Ex: Human Revolution. It may not be suitable for every player, since the game can be played several different ways, but it can provide an overall idea about which augmentations are important and allow players to quickly create an adequate character for the game.
- Set in the year 2027, Deus Ex: Human Revolution immerses its players in a futuristic world slowly moving toward chaos due to the uncontrolled development and use of human augmentation technology. Playing as Adam Jensen.
These mechanical augmentations are a step up from the basic prosthetics technology we have today, using cybernetics in order to improve and replace certain human body parts with better functioning technological counterparts. Unlike prosthetics, augmentations interface directly with the central nervous system in order to provide a direct link between organic issue and mechanical interface for some really impressive results.
Here’s a few of our favorites that proved most effective in-game:
Nanoblades
It’s entirely possible you may already be familiar with the Nanoblade from Deus Ex: Human Revolution, a weapon attached to Adam’s arm that allowed him to execute enemies in melee combat. This blade is concealed within his cybernetic arm and forms when used in combat, but thanks to a few changes in Mankind Divided it can now be used as a ranged weapon.
The new augmentations available to Jensen allow him shoot these blades from his arm, instantly killing enemies and pinning them directly to anything behind them provided enough force is applied. Once launched, the attached molecular assembler instantly builds a replacement blade which can then be used in melee or ranged combat again. These projectiles can also be upgraded with a small amount of liquid explosive that shatters the blade into fragments which can wound multiple targets in a way similar to a grenade.
Icarus Landing System
A classic from Human Revolution, the Icarus Landing System is an automatically triggered safety device that allows Jensen to drop from extreme heights without incurring physical damage. The Icarus Landing System has an accelerative descent sensor built in which automatically generates an electromagnetic field that produces an effect opposite gravity, pushing the user upwards during free fall and preventing them from suffering any damage.
Deus Ex Mankind Divided Augmentation
You can also use the electromagnetic field offensively too, channeling a portion of the energy it produces into a localized shock-wave that renders nearby enemies unconscious. While this does produce a loud noise as a result, it’s a perfect way for you to enter the battlefield safely with a Deadpool-approved superhero landing.
TITAN Skin
The TITAN skin augmentation is a new addition brought in with Mankind Divided, used as a personal shield for a short period of time. This shield is a neodymium underlay matrix built of nano-meshed rare earth magnets powered with hook-ins to the biocell electrical system within Jensen. The underlay is installed over the users body with a few thousand glass capsules containing dimorphic magnetorheological fluid.
When TITAN is activated, this fluid is ejected from tiny nozzles installed throughout the skin while the underlay electrifies, causing the fluid to solidify and seal the user inside a protective shell. This shell then protects the user for a limited amount of time until the system runs out of power. What’s great about the TITAN augmentation is that it will protect you from nearly everything Mankind Divided throws at you if you keep it powered, including giant robots, explosives and hails of gunfire.
Deus Ex Revision Guide
Typhoon Explosive System
The Typhoon Explosive System is another classic from Human Revolution, favored by players for its ability to eliminate large crowds of enemies within a few split seconds of slow motion camera time. This system is a series of interlinked electromagnetic launchers which are installed throughout the body and connected to the base of a user’s spine.
When the system is activated, the launchers all eject a volley of projectiles in a 360-degree arc that can be configured as lethal explosives or non-lethal concussive blasts. This augmentation remains one of the best counters to large crowds of enemies throughout Mankind Divided — making it something players should value regardless of their playstyle.

Remote Hacking
The Remote Hacking augmentation is the best thing since portable WiFi, allowing you to hack through firewalls from a hefty distance. This augmentation connects directly to your basic hacking augmentation, the MHD-995, and your InfoLink Communications augmentation, in order to ping nearby connections that you can crack into.
If upgraded, this augmentation also allows you to wirelessly access robots, security cameras and gun turrets from a distance without having to find the terminal — a skill invaluable for players who prefer a stealthy approach to the game.
Targeted Electrical Discharge System (TESLA)
Introduced in Mankind Divided, the TESLA is easily one of the best non-lethal augmentations available. This system is capable of firing a 200-milliamp arc of electricity that causes muscular contractions strong enough to clamp down on the heart and prevent a full cardiac arrest.
These shocks will almost immediately render a target unconscious (both human and robotic). The TESLA augmentation can also be upgraded to take down up to four targets at once, provided you are in close enough proximity, allowing players to control entire crowds of enemies without having to kill them outright.

Deus Ex 1 Augmentations Guide Osrs
- Arm Augmentations: Cybernetic Arm Prosthesis
Instant Take-Down: You start the game with this. The takedown may not seem instant, but it is. The world clock pauses, and everything freezes as you engage in a takedown.
Move/Throw Heavy Objects: You can move and throw heavy objects, such as vending machines, dumpsters, fridges, metal containers etc.
Is it worth it? Yes. The ability to move objects allows you to get to areas previously inaccessible, reveal that hidden passage, or stack objects to get over that fence. You don’t have to upgrade this immediately, but it is quite useful, especially as a stealth player.
Punch Through Wall: As may be evident, you can punch through a wall. If there is an enemy on the other side of said wall, you will punch through, grab his neck, and snap it. Any other nearby enemies will also fall to the ground from the impact. Breakable wall segments exist throughout the game, but you can only seem them outlined if you have this augmentation. Simply walk up to the wall, and press your interact button to punch through it.
Is it worth it? Yes. It is just one point, and there are a lot of areas peppered throughout the game that will allow you access to hidden stashes as well as alternate routes.
Recoil Compensation 1-2: All weapons in Deus Ex: Human Revolution recoil. At Recoil Compensation 1, this is reduced by 50%. At level 2, recoil is eliminated altogether. Bear in mind though, that you will need points in Move/Throw Heavy Objects or Punch Through Wall.
Is it worth it? If you are a stealth player, no. If you are an aggressive player, absolutely yes.
Carrying Capacity 1-3: Your inventory size is limited. Each point invested in Carrying Capacity unlocks two additional columns of inventory space.
Is it worth it? Depends on how much of a pack-rat you really are. The only reason to continue to carry weapons is to sell them later to weapons, as you will find them off of enemy bodies, in hidden stashes and weapon cabinets quite often. So if you choose to be careful with your inventory, you can actually get away with investing zero points in this. Towards the end, you can invest points in this tree if you have any to spare. - Arm Augmentations: Aim Stabilizer
Aiming Motion Control 1-2: This augmentation reduces the bloom you see when moving by 50% at level 1 and eliminates it altogether at level 2.
Is it worth it? As a stealth player, no. As an aggressive player, maybe. If bloom really bothers you, you can invest points in this augmentation later on. I found it to be a waste of points in any playing model. - Eye Augmentations: Smart Vision
Wall-Penetrating Imager: This augmentation allows you to see outlines of enemies and other threats (cameras, lasers, robots, turret, alarm panels) through walls, including the floor and the ceiling. It has a limited range, about 30 yards, if I had to venture a guess.
Is it worth it? Yes, but not immediately. You can wait a bit to focus on more critical upgrades, but you should definitely get this one. I didn’t think this would be useful, but I have been wrong before. This can quickly become very useful as you find yourself activating it frequently to determine exact enemy positions. It also drains an energy cells at a very low rate, so you don’t have to worry about running out of juice. - Eye Augmentations: Retinal Prosthesis
Retinal Prosthesis: Displays the HUD. You start the game with this.
Cooldown Timer: A suspicious enemy will investigate an area of disturbance (heard you running around, saw a grate open, heard something crash, saw you very briefly etc.) The enemy will be in an alert state during this time, and will go back to a relaxed state after a time. This augmentation tells you exactly how long before he goes back to a relaxed state.
Is it worth it? No, avoid it like the plague.
Flash Suppressant: Flash and concussion grenades will have no effect.
Is it worth it? If you are feeling particularly wasteful and generous with your Praxis points, go ahead. But this is one augmentation that can wait until you have upgraded just about everything else. - Back Augmentations: Reflex Booster
Multiple Take-Down: Allows you to take out two targets (lethal or non-lethal) if they are standing sufficiently close. If you take out two enemies after this augmentation upgrade, it will still only use up one energy cell.
Is it worth it? The term “no-brainer” was invented for situations like these. This is a critical upgrade, get it as soon as you can. - Back Augmentations: Icarus Landing System
Descent Velocity Modulator: In addition to being able to fall off a building without taking damage, you can also activate a ground pound which will stun nearby enemies, opening them up to a devastating area attack like the Typhoon.
Is it worth it? Not really. If you have points towards the end of the game, this can come in handy. Hengsha, for example, has plenty of quick drops that can save you some time. But this is not a critical upgrade and you can do without it the entire playthrough. I eventually invested in it because I had accumulated way too many Praxis points as a stealth player.